Using a gif in Splash Screen in pyqt - python

I am new to gui designing with pyqt..
I want to use a gif in the splash screen.. using this code..
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class Form(QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent)
self.browser = QTextBrowser()
self.setWindowTitle('Just a dialog')
if __name__ == "__main__":
import sys, time
app = QApplication(sys.argv)
# Create and display the splash screen
splash_pix = QPixmap('a.gif')
splash = QSplashScreen(splash_pix, Qt.WindowStaysOnTopHint)
splash.setMask(splash_pix.mask())
#splash.raise_()
splash.show()
app.processEvents()
# Simulate something that takes time
time.sleep(2)
form = Form()
form.show()
splash.finish(form)
app.exec_()
But i am getting only the first frame of the gif...How do i overcome this...?

Here what I got:
#!/usr/bin/env python2
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from multiprocessing import Pool
class Form(QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent)
self.browser = QTextBrowser()
self.setWindowTitle('Just a dialog')
class MySplashScreen(QSplashScreen):
def __init__(self, animation, flags):
# run event dispatching in another thread
QSplashScreen.__init__(self, QPixmap(), flags)
self.movie = QMovie(animation)
self.connect(self.movie, SIGNAL('frameChanged(int)'), SLOT('onNextFrame()'))
self.movie.start()
#pyqtSlot()
def onNextFrame(self):
pixmap = self.movie.currentPixmap()
self.setPixmap(pixmap)
self.setMask(pixmap.mask())
# Put your initialization code here
def longInitialization(arg):
time.sleep(arg)
return 0
if __name__ == "__main__":
import sys, time
app = QApplication(sys.argv)
# Create and display the splash screen
# splash_pix = QPixmap('a.gif')
splash = MySplashScreen('a.gif', Qt.WindowStaysOnTopHint)
# splash.setMask(splash_pix.mask())
#splash.raise_()
splash.show()
app.processEvents()
# this event loop is needed for dispatching of Qt events
initLoop = QEventLoop()
pool = Pool(processes=1)
pool.apply_async(longInitialization, [2], callback=lambda exitCode: initLoop.exit(exitCode))
initLoop.exec_()
form = Form()
form.show()
splash.finish(form)
app.exec_()
Note, that you need to run your initialization code in a separate thread, since the main thread should dispatch Qt events.

Translated into PySide:
from PySide import QtCore
from PySide import QtGui
from multiprocessing import Pool
class Form(QtGui.QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent)
self.browser = QtGui.QTextBrowser()
self.setWindowTitle('Just a dialog')
class MySplashScreen(QtGui.QSplashScreen):
def __init__(self, animation, flags):
# run event dispatching in another thread
QtGui.QSplashScreen.__init__(self, QtGui.QPixmap(), flags)
self.movie = QtGui.QMovie(animation)
self.movie.frameChanged.connect(self.onNextFrame)
#self.connect(self.movie, SIGNAL('frameChanged(int)'), SLOT('onNextFrame()'))
self.movie.start()
def onNextFrame(self):
pixmap = self.movie.currentPixmap()
self.setPixmap(pixmap)
self.setMask(pixmap.mask())
# Put your initialization code here
def longInitialization(arg):
time.sleep(arg)
return 0
if __name__ == "__main__":
import sys, time
app = QtGui.QApplication(sys.argv)
# Create and display the splash screen
# splash_pix = QPixmap('a.gif')
splash = MySplashScreen('a.gif', QtCore.Qt.WindowStaysOnTopHint)
# splash.setMask(splash_pix.mask())
#splash.raise_()
splash.show()
app.processEvents()
# this event loop is needed for dispatching of Qt events
initLoop = QtCore.QEventLoop()
pool = Pool(processes=1)
pool.apply_async(longInitialization, [2], callback=lambda exitCode: initLoop.exit(exitCode))
initLoop.exec_()
form = Form()
form.show()
splash.finish(form)
app.exec_()

Related

How to change the image inside a Splash Screen

I am developing an app that when started needs to check various things like if the modules are found, if a connection to a microcontroller is working, etc. So I decided to make a splash screen where each of these steps show a message. What I thought was to make several images that have the text saying ('Loading modules...'), ('Checking connection...') and change them everytime the step is being run. The following code is what I thought of:
images = ["path1", "path2", ...]
app = QApplication(sys.argv)
for i in images:
pixmap = QPixmap(i)
splash = QSplashScreen(pixmap)
splash.show()
QTimer.singleShot(3000, splash.close) #the timer is just to pretend some process is running
app.processEvents()
app.exec_()
This code only shows the last of the images, not each separated by 3 seconds. Any clue on how I can fix this?
You must create signals that indicate the states and change the images:
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class Manager(QtCore.QObject):
"""Class that simulates the loading steps"""
started = QtCore.pyqtSignal()
loaded_modules = QtCore.pyqtSignal()
connected = QtCore.pyqtSignal()
finished = QtCore.pyqtSignal()
def __init__(self, parent=None):
super().__init__(parent)
def start(self):
self.started.emit()
for i, step in enumerate((self.loaded_modules, self.connect, self.finish), 1):
QtCore.QTimer.singleShot(i * 2000, step)
def load_modules(self):
self.loaded_modules.emit()
def connect(self):
self.connected.emit()
def finish(self):
self.finished.emit()
class SplashScreen(QtWidgets.QSplashScreen):
#QtCore.pyqtSlot()
def handle_started(self):
self.show()
self.setPixmap(QtGui.QPixmap("started.png"))
#QtCore.pyqtSlot()
def handle_loaded_modules(self):
self.setPixmap(QtGui.QPixmap("loaded_modules.png"))
#QtCore.pyqtSlot()
def handle_connected(self):
self.setPixmap(QtGui.QPixmap("connected.png"))
#QtCore.pyqtSlot()
def handle_finished(self):
self.close()
def main():
app = QtWidgets.QApplication(sys.argv)
w = QtWidgets.QMainWindow()
w.resize(640, 480)
manager = Manager()
splash_screen = SplashScreen()
manager.started.connect(splash_screen.handle_started)
manager.loaded_modules.connect(splash_screen.handle_loaded_modules)
manager.connected.connect(splash_screen.handle_connected)
manager.finished.connect(splash_screen.handle_finished)
manager.finished.connect(w.show)
manager.start()
app.exec_()
if __name__ == "__main__":
main()

How to get a child thread to close when main GUI window is closed in pyqt5 / python 3?

I am writing a GUI using pyqt5 (Python 3.6). I am trying to run another thread in parallel of the main GUI. I would like this child thread to terminate when I close the main application. In this example, the child thread is a simple counter. When I close the main GUI, the counter still keeps going. How can I get the thread to end when the GUI window is closed? In the real case I may have a thread that is running operations that takes a few minutes to execute. I am reluctant to use a flag within the thread to assess if it should end because it may take minutes for the thread to close after the GUI window has been closed. I would prefer the thread to end right away. Any suggestions?
Thank you.
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,
QVBoxLayout)
import time, threading, sys
class testScriptApp(QtWidgets.QWidget):
def __init__(self, parent=None):
# initialize th widget
QtWidgets.QWidget.__init__(self, parent)
# set the window title
self.setWindowTitle("Scripting")
# manage the layout
self.mainGrid = QVBoxLayout()
self.button = QPushButton('Start')
self.button.clicked.connect(self.on_click)
self.mainGrid.addWidget(self.button)
self.setLayout(self.mainGrid)
def on_click(self):
self.worker = threading.Thread(target=Worker)
self.worker.daemon = True
self.worker.start()
def Worker(count=1):
while count>0:
print(count)
time.sleep(2)
count+=1
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
myapp = testScriptApp()
myapp.show()
app.exec_()
I tried to use the QThread but this locks up the main GUI. I am not sure if I am implementing it correctly.
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,
QVBoxLayout)
from PyQt5.QtCore import QThread
import time, threading, sys
class testScriptApp(QtWidgets.QWidget):
def __init__(self, parent=None):
# initialize th widget
QtWidgets.QWidget.__init__(self, parent)
# set the window title
self.setWindowTitle("Scripting")
# manage the layout
self.mainGrid = QVBoxLayout()
self.button = QPushButton('Start')
self.button.clicked.connect(self.on_click)
self.mainGrid.addWidget(self.button)
self.setLayout(self.mainGrid)
def on_click(self):
self.worker = Worker()
self.worker.run()
def closeEvent(self,event):
print('Closing')
self.worker.terminate()
event.accept()
class Worker(QThread):
def __init__(self):
QThread.__init__(self)
def run(self):
count=1
while count>0:
print(count)
time.sleep(2)
count+=1
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
myapp = testScriptApp()
myapp.show()
app.exec_()
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,
QVBoxLayout)
from PyQt5.QtCore import QThread,QObject
import time, threading, sys
class testScriptApp(QtWidgets.QWidget):
def __init__(self, parent=None):
# initialize th widget
QtWidgets.QWidget.__init__(self, parent)
# set the window title
self.setWindowTitle("Scripting")
# manage the layout
self.mainGrid = QVBoxLayout()
self.button = QPushButton('Start')
self.button.clicked.connect(self.on_click)
self.mainGrid.addWidget(self.button)
self.setLayout(self.mainGrid)
def on_click(self):
self.my_thread = QThread()
self.worker = Worker()
self.worker.moveToThread(self.my_thread)
self.my_thread.started.connect(self.worker.run)
self.my_thread.start()
def closeEvent(self,event):
print('Closing')
class Worker(QObject):
def __init__(self):
super().__init__()
def run(self):
count=1
while count>0:
print(count)
time.sleep(2)
count+=1
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
myapp = testScriptApp()
myapp.show()
app.exec_()
hope self.my_thread.requestInterruption() won't qualify as flag, otherwise is not the sought answer :
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,
QVBoxLayout)
from PyQt5.QtCore import QThread,QObject
import time, threading, sys
class testScriptApp(QtWidgets.QWidget):
def __init__(self, parent=None):
# initialize th widget
QtWidgets.QWidget.__init__(self, parent)
# set the window title
self.setWindowTitle("Scripting")
# manage the layout
self.mainGrid = QVBoxLayout()
self.button = QPushButton('Start')
self.button.clicked.connect(self.on_click)
self.mainGrid.addWidget(self.button)
self.setLayout(self.mainGrid)
def on_click(self):
self.my_thread = QThread()
self.worker = Worker(self.my_thread)
self.worker.moveToThread(self.my_thread)
self.my_thread.started.connect(self.worker.run)
self.my_thread.start()
def closeEvent(self,event):
self.my_thread.requestInterruption()
print('Closing')
self.my_thread.quit()
self.my_thread.wait()
print('is thread running ?', self.my_thread.isRunning())
class Worker(QObject):
def __init__(self, thread):
super().__init__()
self.thread = thread
def run(self):
count=1
while count>0:
print(count)
time.sleep(2)
count+=1
if self.thread.isInterruptionRequested():
break
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
myapp = testScriptApp()
myapp.show()
app.exec_()
see PySide6.QtCore.QThread.isInterruptionRequested()
Using threading.thread like in your question, I used threading.Event() and I set it (= True) to stop your Worker loop, but once again I hope is not a flag:
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,
QVBoxLayout)
import time, threading, sys
class testScriptApp(QtWidgets.QWidget):
def __init__(self, parent=None):
# initialize th widget
QtWidgets.QWidget.__init__(self, parent)
# set the window title
self.setWindowTitle("Scripting")
# manage the layout
self.mainGrid = QVBoxLayout()
self.button = QPushButton('Start')
self.button.clicked.connect(self.on_click)
self.mainGrid.addWidget(self.button)
self.setLayout(self.mainGrid)
self.event = threading.Event()
def on_click(self):
self.worker = threading.Thread(target=Worker, args = (self.event,))
self.worker.daemon = True
self.worker.start()
def closeEvent(self, event):
if 'worker' in self.__dict__:
self.event.set() ## sets event: threading.Event() = True
self.worker.join() ## waits self.worker to complete ***
print('is worker alive, self.worker.is_alive() : ', self.worker.is_alive())
pass
def Worker(event, count=1 ):
print(event)
while count>0:
print(count)
time.sleep(2)
count+=1
if event.is_set():
break
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
myapp = testScriptApp()
myapp.show()
app.exec_()
try the code commenting and uncommentig out self.event.set() & self.worker.join() in
def closeEvent(self, event):
if 'worker' in self.__dict__:
self.event.set() ## sets event: threading.Event() = True
self.worker.join() ## waits self.worker to complete ***
print('is worker alive, self.worker.is_alive() : ', self.worker.is_alive())
pass
*** Wait until the thread terminates. This blocks the calling thread until the thread whose join() method is called terminates –

splash screen is blocked from ui dialog imports

I have made a big app importing a big number of dialogs all in main app(main loop).These dialogs import time is pretty long so i made a splash screen but ofcourse splash screen in main loop is blocked from the long time imports.The think i'm not getting is that i cant move the imports in main loop because i get an error from classes creating the ui , witch running as the code is checked from interpreter.
Here the sample code:
from PyQt5 import QtCore, QtGui, QtWidgets, QtPrintSupport
from PyQt5.QtWidgets import QDialog,QWidget,QApplication, QInputDialog, QLineEdit, QFileDialog,QProgressDialog, QMainWindow, QFrame,QSplashScreen
from PyQt5.QtCore import QThread , pyqtSignal,Qt
from PyQt5.QtGui import QIcon,QPainter,QPixmap
#here the slow import dialogs
from ui import Ui_MainWindow,HoverButton
from dialog1 import Ui_Dialog
from dialog2 import Ui_Dialog2
from dialog3 import Ui_dialog3
from dialog4 import Ui_Dialog4
from dialog5 import Ui_dialog5
from dialog6 import Ui_dialog6
#....... and so on
###after class methods###
class Dialog1(QtWidgets.QDialog,Ui_Dialog): #fuel button prompt dialog for inputs
def __init__(self,parent=None):
super(Dialog1, self).__init__(parent)
self.setupUi(self)
class Dialog2(QtWidgets.QDialog,Ui_Dialog2): #all errors dialog
def __init__(self,parent=None):
super(Dialog2, self).__init__(parent)
self.setupUi(self)
class Dialog3(QtWidgets.QDialog,Ui_dialog3): #that might take a while dialog
def __init__(self,parent=None):
super(Dialog3, self).__init__(parent)
self.setupUi(self)
class Dialog4(QtWidgets.QDialog,Ui_Dialog4): #input gross weight dialog
def __init__(self,parent=None):
super(Dialog4, self).__init__(parent)
self.setupUi(self)
class Dialog5(QtWidgets.QDialog,Ui_dialog5): #map viewer specifications dialog
def __init__(self,parent=None):
super(Dialog5, self).__init__(parent)
self.setupUi(self)
#etc
###MAIN GUI###
class mainProgram(QtWidgets.QMainWindow, Ui_MainWindow): #main window
def __init__(self, parent=None):
super(mainProgram, self).__init__(parent)
self.setupUi(self)
self.dialog = Dialog1(self)
self.dialog2 = Dialog2(self)
self.dialog3 = Dialog3(self)
self.dialog3.close()
self.dialog4 = Dialog4(self)
self.dialog5 = Dialog5(self)
self.dialog6 = Dialog6(self)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
splash_pix = QPixmap('loading.jpg')
splash_pix.scaled(200, 400, QtCore.Qt.KeepAspectRatio)
splash = QSplashScreen(splash_pix,Qt.WindowStaysOnTopHint)
splash.setMask(splash_pix.mask())
splash.show()
app.processEvents()
nextGui = mainProgram()
# nextGui.setWindowFlags(QtCore.Qt.FramelessWindowHint)
splash.finish(nextGui)
nextGui.showMaximized()
sys.exit(app.exec_())
Assuming that the only problem is the large number of dialogues and not that each dialogue itself has a task that consumes a lot of time so a possible option is to load each dialog every T ms so in the interim time the QSplashScreen works correctly.
# ...
###MAIN GUI###
class mainProgram(QtWidgets.QMainWindow, Ui_MainWindow):
loadFinished = QtCore.pyqtSignal()
def __init__(self, parent=None):
super(mainProgram, self).__init__(parent)
self.setupUi(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self._T_dialogs = iter(
enumerate((Dialog1, Dialog2, Dialog3, Dialog4, Dialog5, Dialog6))
)
self._timer = QtCore.QTimer(self, timeout=self.create_dialogs, interval=100)
self._timer.start()
#QtCore.pyqtSlot()
def create_dialogs(self):
try:
i, T = next(self._T_dialogs)
w = T(self)
setattr(self, "dialog{}".format(i), w)
except StopIteration:
self._timer.stop()
self.showMaximized()
self.loadFinished.emit()
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
splash_pix = QtGui.QPixmap("loading.jpg")
splash_pix.scaled(200, 400, QtCore.Qt.KeepAspectRatio)
splash = QtWidgets.QSplashScreen(splash_pix, QtCore.Qt.WindowStaysOnTopHint)
splash.setMask(splash_pix.mask())
splash.show()
nextGui = mainProgram()
nextGui.loadFinished.connect(splash.close)
sys.exit(app.exec_())

Adding Button and Separate Window to Python QProcess Example

I'm trying to use QProcess and read the stdout to a QTextEdit initiated by a button. How can I adapt this example to do so? Do I have to call a separate class for the QProcess?
from PyQt4.QtGui import *
from PyQt4.QtCore import *
import sys
class MyQProcess(QProcess):
def __init__(self):
#Call base class method
QProcess.__init__(self)
#Create an instance variable here (of type QTextEdit)
self.edit = QTextEdit()
self.edit.setWindowTitle("QTextEdit Standard Output Redirection")
self.edit.show()
#Define Slot Here
#pyqtSlot()
def readStdOutput(self):
self.edit.append(QString(self.readAllStandardOutput()))
def main():
app = QApplication(sys.argv)
qProcess = MyQProcess()
qProcess.setProcessChannelMode(QProcess.MergedChannels);
qProcess.start("ldconfig -v")
QObject.connect(qProcess,SIGNAL("readyReadStandardOutput()"),qProcess,SLOT("readStdOutput()"));
return app.exec_()
if __name__ == '__main__':
main()
Use QPushButton to make a button.
Use QPushButton.clicked.connect to bind event.
For example:
import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *
class MyWindow(QWidget):
def __init__(self):
QWidget.__init__(self)
self.edit = QTextEdit()
self.edit.setWindowTitle("QTextEdit Standard Output Redirection")
self.button = QPushButton('Run ldconfig')
self.button.clicked.connect(self.onClick)
layout = QVBoxLayout(self)
layout.addWidget(self.edit)
layout.addWidget(self.button)
#pyqtSlot()
def readStdOutput(self):
self.edit.append(QString(self.proc.readAllStandardOutput()))
def onClick(self):
self.proc = QProcess()
self.proc.start("echo hello")
self.proc.setProcessChannelMode(QProcess.MergedChannels);
QObject.connect(self.proc, SIGNAL("readyReadStandardOutput()"), self, SLOT("readStdOutput()"));
def main():
app = QApplication(sys.argv)
win = MyWindow()
win.show()
return app.exec_()
if __name__ == '__main__':
main()

PyQt window closes after launch

I'm trying to use a QPushButton to call a function that opens a new instance of QWebView. Works but as soon as the window opens it closes again.
I've read this - PyQt window closes immediately after opening but I don't understand how to reference the window to keep it open.
import sys
from PyQt4 import QtCore, QtGui, QtWebKit
from PyQt4.QtWebKit import QWebSettings
from PyQt4.QtNetwork import QNetworkAccessManager
from PyQt4.QtNetwork import *
UA_STRING = """Test Test Test"""
vidurl = ("empty")
def web1():
class YWebPage(QtWebKit.QWebPage):
def __init__(self):
super(QtWebKit.QWebPage, self).__init__()
def userAgentForUrl(self, url):
return UA_STRING
class Browser(QtGui.QMainWindow): # "Browser" window
def __init__(self):
QtGui.QMainWindow.__init__(self)
self.resize(800,600) # Viewport size
self.centralwidget = QtGui.QWidget(self)
self.html = QtWebKit.QWebView()
def browse(self):
self.webView = QtWebKit.QWebView()
self.yPage = YWebPage()
self.webView.setPage(self.yPage)
self.webView.load(QtCore.QUrl(vidurl)) # Video URL
self.webView.settings().setAttribute(QtWebKit.QWebSettings.PluginsEnabled,True) # Enables flash player
self.webView.show()
x = Browser()
# QNetworkProxy.setApplicationProxy(QNetworkProxy(QNetworkProxy.HttpProxy, "proxy.example.com", 8080)) # Proxy setting
x.browse()
def main(): # Dialog window
app = QtGui.QApplication(sys.argv)
w = QtGui.QWidget()
w.resize(200, 450)
w.setFixedSize(200, 350)
w.move(300, 300)
w.setWindowTitle('U-bot 0.1')
# Setup GUI
# Start Button
w.__button = QtGui.QPushButton(w)
w.__button.clicked.connect(lambda: web1())
# Text area
w.__qle = QtGui.QLineEdit(w)
w.__qle.setText ("http://")
vidurl = w.__qle.text # Get video url from user
# Images
pixmap1 = QtGui.QPixmap("ubot.png")
lbl1 = QtGui.QLabel(w)
lbl1.resize(200, 150)
lbl1.setPixmap(pixmap1)
lbl1.setScaledContents(True)
w.__button.setText('Start')
layout = QtGui.QVBoxLayout()
layout.addStretch(1)
layout.addWidget(w.__qle)
layout.addWidget(w.__button)
w.setLayout(layout)
w.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
app.exec_()
Create a MainWindow class that keeps a list of open Browsers, and every time when you open a browser, just add it to the list. And when a browser window closes, it will remove itself from the list, see closeEvent.
import sys
from PyQt4 import QtCore, QtGui, QtWebKit
from PyQt4.QtWebKit import QWebSettings
from PyQt4.QtNetwork import QNetworkAccessManager
from PyQt4.QtNetwork import *
UA_STRING = """Test Test Test"""
vidurl = ("empty")
class YWebPage(QtWebKit.QWebPage):
def __init__(self):
super(YWebPage, self).__init__()
def userAgentForUrl(self, url):
return UA_STRING
class Browser(QtGui.QMainWindow): # "Browser" window
def __init__(self, main, url):
QtGui.QMainWindow.__init__(self)
self.main = main
self.resize(800,600) # Viewport size
self.webView = QtWebKit.QWebView()
self.setCentralWidget(self.webView)
self.yPage = YWebPage()
self.webView.setPage(self.yPage)
self.webView.load(QtCore.QUrl(url)) # Video URL
self.webView.settings().setAttribute(QtWebKit.QWebSettings.PluginsEnabled, True) # Enables flash player
def closeEvent(self, event):
self.main.browsers.remove(self)
super(Browser, self).closeEvent(event)
class MainWindow(QtGui.QWidget):
def __init__(self):
super(MainWindow, self).__init__()
self.browsers = []
self.resize(200, 450)
self.setFixedSize(200, 350)
self.move(300, 300)
self.setWindowTitle('U-bot 0.1')
# Setup GUI
# Start Button
self.__button = QtGui.QPushButton('Start')
self.__button.clicked.connect(self.open)
# Text area
self.__qle = QtGui.QLineEdit()
self.__qle.setText("http://")
# Images
pixmap1 = QtGui.QPixmap("ubot.png")
lbl1 = QtGui.QLabel()
lbl1.resize(200, 150)
lbl1.setPixmap(pixmap1)
lbl1.setScaledContents(True)
layout = QtGui.QVBoxLayout()
layout.addStretch(1)
layout.addWidget(self.__qle)
layout.addWidget(self.__button)
self.setLayout(layout)
def open(self):
b = Browser(self, self.__qle.text())
b.show()
self.browsers.append(b)
def main():
app = QtGui.QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
To keep a reference to a QObject, you can either keep the variable in scope, or add it as the child of another QObject which variable already stays in scope.
And for QWidget, the parent should also be a QWidget, so, in your case, you'd want to make w as the parent of all your QMainWindows.
def web1(parent):
...
class Browser(QtGui.QMainWindow): # "Browser" window
def __init__(self, parent):
QtGui.QMainWindow.__init__(self, parent)
...
def main():
...
w.__button.clicked.connect(lambda: web1(w))
This also avoid maintaining manually a list of opened windows, since the object hierarchy can do that for you.
PS: The child windows are shown as toplevel windows and not inside the w window, because QMainWindow (and QDialog) has the Qt::Window flag set by default.

Categories