I have trouble doing cleanup just before the application quits - my cleanup is called before other essential events are happen.
Currently I am using
QObject.connect(self.qtApp,
SIGNAL("lastWindowClosed()"),
self._lastWindowClosed)
My application consists of a single QtGui.QDialog, that throws SIGNAL("accepted()") or SIGNAL("rejected()") (OK or Cancel buttons). If I do my cleanup as shown above, I miss those events. If I do my cleanup on SIGNAL("aboutToQuit()"), I do not miss those events.
I fail to discover meaningful documentation on any of the two signals. For example PySide's documentation on aboutToQuit and lastWindowClosed talks about some filepths and nothing related to the lifetime of the application.
It appears that I need to use aboutToQuit(). Where can I find meaningful documentation on this signal, so that I am sure no events are missed before it?
See the QCoreApplication::aboutToQuit documentation page:
The signal is particularly useful if your application has to do some last-second cleanup. Note that no user interaction is possible in this state.
So if you want to do cleanup, this signal should be used.
The lastWindowClosed signal is emitted when all windows are closed. It doesn't necessarily lead to the application termination. And emitting this signal on application termination is not guaranteed (for example, it will not be emitted when closing application programmatically using QApplication::quit).
Related
So I have been getting my feet wet with python, attempting to build a reminder system that ties into the gnome notification ui. The basic idea is you type a command into your shell like remind me to check on dinner in 20 min and then in 20 min you get a desktop notification saying "check on dinner". The way I am doing this is by having a script parse the message and write the time the notification should be sent and the message that should be sent to a log file.
The notifications are getting triggered by a python daemon. I am using this daemon design I found online. The issue I am seeing is when this daemon is running it is taking 100% of my cpu! I stripped down all the code the daemon was doing and it I still have this problem when all the daemon is doing is
while True:
last_modified = os.path.getmtime(self.logfile)
I presume that this is a bad approach and I should instead be notifying the daemon when there is a new reminder and then most of the time the reminder daemon should be sleeping. Now this is just an idea but I am having a hard time finding resources on 'how to notify a process' when all I know is the daemons pid. So if I have suspend the daemon with something like time.sleep(time_to_next_notification) would there be a way for me to send a signal to to the daemon letting it know that there was a new reminder?
Though I believe you're better off using a server - client type solution that listens on a port, what you are asking is 100% possible using the signal and os libraries. This approach will not work well with multi threaded programs however as signals are only handled by the parent thread in python. Additionally windows doesn't implement signals in the same way so the options are more limited.
Signals
The "client" process can send arbitrary signals using os.kill(pid, signal). You will have to go through the available signals and determine which one you want to use (signal.NSIG may be a good option because it shouldn't stomp on any other default behavior).
The "daemon" process on startup must register a handler for what to do when it receives your chosen signal. The handler is a function you must define that receives the signal itself that was received as well as the current stack frame of execuiton (def handler(signum, frame):). If you're only doing one thing with this handler, and it doesn't need to know what was happening when it was called, you can probably ignore both these parameters. Then you must register the handler with signal.signal ex: signal.signal(signal.NSIG, handler).
From there you will want to find some appropriate way to wait until the next signal without consuming too many resources. This could be as simple as looping on a os.sleep
command, or you could try to get fancy. I'm not sure 100% how execution resumes on returning from a signal handler, so you may need to concern yourself with recursion depth (ie, make sure you don't recurse every time a signal is handled or you'll only ever be able to handle a limited number of signals before needing to re-start).
Server
Having a process listen on a port (generally referred to as a server, but functionally the same as your 'daemon' description) instead of listen for operating system signals has several main advantages.
Ports are able to send data where signals are only able to trigger events
Ports are more similar cross-platform
Ports play nice[r] with multi-threading
Ports make it easy to send messages across a network (ie: create reminder from phone and execute on PC)
Waiting for multiple things at once
In order to address the need to wait for multiple processes at once (listening for input as well as waiting to deliver next notification) you have quite a few options:
Signals actually may be a good use case as signal.SIGALRM can be used as a conveniently re-settable alarm clock (if you're using UNIX). You would set up the handler in the same way as before, and simply set an alarm for the next notification. After setting the alarm, you could simply resume listening on the port for new tasks. If a new task comes in, setting the alarm again will override the existing one, so the handler would need to retrieve the next queued notification and re-set the alarm once done with the first task.
Threads could either be used to poll a queue of notification tasks, or an individual thread could be created to wait for each task. This is not a particularly elegant solution, however it would be effective and easy to implement.
The most elegant solution would likely be to use asyncio co-routines, however I am not as well versed in asyncio, and will admit they're a bit more confusing than threads.
I have been trying to find the most elegant way to decouple my programs from the GUI, such that I can change my front-end without needing to re-write a whole lot of code.
I work with threads a lot, so I often have the need to notify the main GUI thread of asynchronous happenings either through events (for wxPython) or signals (for PyQt). I have experimented a bit with PyPubSub, which may be what I am looking for, but while there are tons of wxPython examples (since it was originally included with it in early development).
I am not aware if there is a 'proper' way to use it with PyQt without running into race conditions. If anyone has some insight on this, I would really appreciate it!
PyPubSub's sendMessage() will call listeners in the same thread as the sender (default Python behavior). In a multithreaded GUI app, you must ensure that listeners that interact with GUI are called in the main thread. Also threads execute independently, so you need each thread to call its own listeners, based on a timed or idle callback mechanism.
The way to call listeners in the correct thread in PyQt is via signals. PyPubSub can still be used in a multithreaded PyQt GUI, but the mechanism used to transfer the "message" from sender to listener would have to be via a signal. There isn't one best way to do it I don't think, depends on details of your app design. You could for example have a QtPubsubHandler that derives from QObject and gets created in main thread, and a QtPubsubSender class that also derives from QObject and gets created in each worker thread. The QtPubSubSender defines a custom signal, say pubsub, which QtPubsubHandler connects to. Then to send a message, the sender does qtPubsubHandler.sendMessage(topic, **data), which causes a pubsub signal to get emitted, which Qt properly queues and eventually signals the QtPubsubHandler, which actually calls pub.sendMessage().
There are many other ways, but you get the general idea: two classes that derive from QObject, and one of them does the actual sending in the same thread as the intended listener, the other uses a signal so everything is thread safe. Actually you don't have to use PyQt signals: but then you would have to have a queue in main thread and have an idle callback that allows it to process any items on the queue.
I have an event-driven application, written in python. After a while (usually >1 week) it appears to just stop responding to events. When this happens, I just ctrl-C and re-run and all is well-again. However, it's kind of annoying that this keeps happening and I have no idea what's causing it. Is there a way I can run my application that when this occurs and the application is no longer accepting connections, I can drop into a debugger and see what it's doing and why it's not taking connections?
I've used pdb before, but the way I've used it (if condition: pdb.set_trace()) doesn't really apply here, because I have no idea what it's doing in the code when it fails. My ideal situation would be instead of Ctrl-C maybe I hit Ctrl-somethingelse and that causes it to stop and drop into the debugger. Is such a thing easily done?
Triggering pdb in your case is probably not simple. However, whenever I need to debug such hangs, I inspect a "snapshot" of tracebacks of all the threads in the process, using the dumpstacks() function.
You can either use a timer to call it periodically and print the output to a log file, and refer to it when you notice the hanging, or harness some RPC mechanism (e.g. signals) to trigger the function call in your process on demand. I usually do the latter, because the processes in my system already listen to such RPC requests (using rpyc).
I'm learning PyQt (I haven't used C++ Qt before).
I don't understand the reason for signals and slots. That is, it seems I can do everything by calling the methods of classes directly. Doing so seems more Pythonic, uses less code and is easier to read. What am I missing?
For clarification, I'm asking why I would do this:
def mouseReleaseEvent(self):
self.clicksignal.connect(ui.iconClicked)
self.clicksignal.emit()
when I can do this:
def mouseReleaseEvent(self):
ui.iconClicked()
The reason signals and slots exist is because you cannot change the GUI from any other thread of the application except the UI thread.
If you have some heavy CPU intensive calculation to do, or any task that waits for IO or something like that... if you do it the UI thread (for example if you fetch a url or something that lasts some time), your UI thread will be busy, and the GUI event loop wont be able to update itself, so the GUI will seem frozen.
To do these kind of operations. you execute them in a separate (background worker) thread, so the UI thread can continue updating the GUI.
Now the problem is that you cannot access the elements of the GUI and change their state from any other thread except the UI thread. So signals and slots are introduced. When you emit a signal it is guaranteed to be caught in the UI thread, and the slot will be executed in the UI thread.
I'm not exactly sure what you try to accomplish in your example, but this is the main reason why signals and slots exist. Basically UI thread should only deal with the UI, and everything else should be done in the background worker thread that sends a signal that gets caught in the UI thread and the slot that update the GUI is executed in the UI thread.
Well... yes, you can. But you need to think bigger. In your example code, caller of mouseReleaseEvent must have the reference to the object that receives the notification, and explicitly invoke appropriate method. Using slot & signals mechanism decouples event producer (e.g. widget) from event consumer - pretty much arbitrary other object. This makes setting up communication and control flow easier and external to the low-level UI components, which is the good thing. It also makes such components reusable - by moving wiring code outside, we make it independent of the application logic.
In addition to the answers by #ViktorKerkez and #Wilbur, signals and slots provide a notification system of fire and forget, as well as decoupling classes.
A great advantage of this is that a class can emit a signal, not knowing what or who is going to receive the message. It may be just one object that has a slot connected, or it could be dozens. Alternatively, you may want a single class with one slot that is connected to multiple signals. So it can be used as a notification system.
For example, imagine a program where many different types of objects send information to a log. The objects simply emit a Log(text) signal and do not care about what actually does the logging. These signals can be connected to a log class which can be either logging to a file, over a network, to the screen, or all at once. The objects logging don't care.
My apologies beforehand for the length of the question, I didn't want to leave anything out.
Some background information
I'm trying to automate a data entry process by writing a Python application that uses the Windows API to simulate keystrokes, mouse movement and window/control manipulation. I have to resort to this method because I do not (yet) have the security clearance required to access the datastore/database directly (e.g. using SQL) or indirectly through a better suited API. Bureaucracy, it's a pain ;-)
The data entry process involves the correction of sales orders due to changes in article availability. The unavailable articles are either removed from the order or replaced by another suitable article.
Initially I want a human to be able to monitor the automatic data entry process to make sure everything goes right. To achieve this I slow down the actions on the one hand but also inform the user of what is currently going on through a pinned window.
The actual question
To allow the user to halt the automation process I'm registering the Pause/Break key as a hotkey and in the handler I want to pause the automation functionality. However, I'm currently struggling to figure out a way to properly pause the execution of the automation functionality. When the pause function is invoked I want the automation process to stop dead in its tracks, no matter what it is doing. I don't want it to even execute another keystroke.
UPDATE [23/01]: I actually want to do more than just pause, I want to be able to communicate with the automation process while it is running and request it to pause, skip the current sales order, give up completely and perhaps even more.
Can anybody show me The Right Way (TM) to achieve what I want?
Some more information
Here's an example of how the automation works (I'm using the pywinauto library):
from pywinauto import application
app = application.Application()
app.start_("notepad")
app.Notepad.TypeKeys("abcdef")
UPDATE [25/01]: After a few days of working on my application I've noticed I don't really use pywinauto that much, right now I'm only using it for finding window and then I directly use SendKeysCtypes.SendKeys to simulate keyboard input and win32api functions to simulate mouse input.
What I've found out so far
Here are a few methods I've come across so far in my search for an answer:
I could separate the automation functionality and the interface + hotkey listener in two separate processes. Let's refer to the former as "automator" and the latter as "manager". The manager can then pause the execution of the automator by sending the process a SIGSTOP signal and unpause it using the SIGCONT signal (or the Windows equivalents through SuspendThread/ResumeThread).
To be able to update the user interface the automator will need to inform the manager of its progression through some sort of an IPC mechanism.
Cons:
Would using SIGSTOP not be a little harsh? Would it even work properly? Lots of people seem to be advising against it and even calling it "dangerous".
I am worried that implementing the IPC mechanism is going to be a bit complicated. On the other hand, I have worked with DBus which wouldn't be too hard to implement.
The second method and one that lots of people seem to be suggesting involves using threads and essentially boils down to the following (simplified):
while True:
if self.pause: # pause
# Do the work...
However, doing it this way it seems it will only pause after there is no more work to do. The only way I see this method would work would be to divide the work (the entire automation process) into smaller work segments (i.e. tasks). Before starting on a new task the worker thread would check if it should pause and wait.
Cons:
Seems like an implementation to divide the work into smaller segments, such as the one above, would be very ugly code wise (aesthetically).
The way I imagine it, all statements would be transformed to look something like: queue.put((function, args)) (e.g. queue.put((app.Notepad.TypeKeys, "abcdef"))) and you'd have the automating process thread running through the tasks and continuously checking for the pause state before starting a task. That just can't be right...
The program would not actually stop dead in its tracks, but would first finish a task (however small) before actually pausing.
Progress made
UPDATE [23/01]: I've implemented a version of my application using the first method through the mentioned SuspendThread/ResumeThread functionality. So far this seems to work very nicely and also allows me to write the automation stuff just like you'd write any other script. The only quirk I've come across is that keyboard modifiers (CTRL, ALT, SHIFT) get "stuck" while paused. Something I can probably easily work around.
I've also written a test using the second method (threads and signals/message passing) and implemented the pause functionality. However, it looks really ugly (both checking for the pause flag and everything related to the "doing the work"). So if anybody can show me a proper example of something similar to the second method I'd appreciate it.
Related questions
Pausing a process?
Pausing a thread using threading class
Alex Martelli posted an answer saying:
There is no method for other threads to forcibly pause a thread (any more than there is for other threads to kill that thread) -- the target thread must cooperate by occasionally checking appropriate "flags" (a threading.Condition might be appropriate for the pause/unpause case).
He then referred to the multiprocessing module and SIGSTOP/SIGCONT.
Is there a way to indefinitely pause a thread?
Pausing a process in Windows
An answer to this question quotes the MSDN documentation regarding SuspendThread:
This function is primarily designed for use by debuggers. It is not intended to be used for thread synchronization. Calling SuspendThread on a thread that owns a synchronization object, such as a mutex or critical section, can lead to a deadlock if the calling thread tries to obtain a synchronization object owned by a suspended thread. To avoid this situation, a thread within an application that is not a debugger should signal the other thread to suspend itself. The target thread must be designed to watch for this signal and respond appropriately.
Is there any way to kill a Thread in Python?
How do I pass an exception between threads in python
Keep in mind that although in your level of abstraction, "executing a keystroke" is a single atomic operation, it's implemented on the machine as a rather complicated sequence of machine instructions. So, pausing a thread at arbitrary points could lead to things being in an indeterminate state. Sending SIGSTOP is the same level of dangerous as pausing a thread at an arbitrary point. Depending on where you are in a particular step, though, your automation could potentially be broken. For example, if you pause in the middle of a timing-dependent step.
It seems to me that this problem would be best solved at the level of the automation library. I'm not very familiar with the automation library that you're using. It might be worth contacting the developers of the library to see if they have any suggestions for pausing the execution of automation steps at safe sub-step levels.
I don't know pywinauto. But I'll assume that you have something like an Application class which you obtain and have methods like SendKeys/SendMouseEvent/etc to do things.
Create your own MyApplication class which holds a reference to pywinauto's application class. Provide the same methods but before each method check whether a pause event has occurred. If it has, you can jump into code which handles the pause event. That way you are checking for a pause every time you cause an event, but this all is handled by the one class without putting pause all over your code.
Once you've detected the pause you can handle it any way you like. For example, you can throw an exception to force giving up on the current task.
Separating the functionality and the interface thread/process is definately the best option imho, the second solution is quicker and easier but definately not better.
Perhaps using multiple threads and an exception would be a better idea than using multiple processes. But if you're using multiple processes than SIGSTOP might be your only way to get it to work.
Is there anything against using 2 threads for this?
1 thread for actually executing
1 thread for reading the user input
I use Python but not pywinauto; for this sort of tasks I use AutoHotKey . One way to implement a simple pause in an AutoHotkey script may be using a "toggle" key like ScrollLock and testing the key state in the script. Also, the script can restore the key state after switching the internal pause setting on / off.